Sunday, 26 August 2012

Masterpiece Theatre: The Long Game


Masterpiece Theatre

Number 11: The Long Game


The Long Game is an odd beast. It comes at the midway point of Christopher Eccleston’s sole season as the Doctor, before the misery-guts decided that playing a character who occasionally smiles was not for him. Written by Russell T. Davies, the story exists for one purpose; to show us that the Doctor only takes the best as his companion. This message comes at the expense of the story somewhat, which is a fairly perfunctory mystery that the Doctor solves without really breaking a sweat...

In the Doctor Who Magazine Mighty 200 survey of all the stories up to Planet of the Dead, The Long Game places at number 165. It trails in last of the Eccleston adventures, a long way behind Boom Town and Aliens of London/ World War Three for reasons that totally escape me, but which I will attempt to unravel.
 
 

Of all the stories broadcast during Doctor Who’s triumphant return to the television screens in 2005, The Long Game is the one that resembles old-school Who the most. This is quite understandable as the concept comes from a story Russell T. Davies submitted to the Doctor Who production team in the eighties at the tender age of seventeen. It was summarily rejected, which in hindsight is a blessing for us all as Russell may well have been put off Doctor Who for life if he had actually worked for the Eric Saward/ John Nathan-Turner regime with all its inconsistency and in-house fighting. Granted, the initial idea was probably substantially different from the version that was dusted down and presented onscreen, but there is certainly an eighties feel about The Long Game. Perhaps this is some of the problem; long-time Doctor Who fans were desperate to see the programme succeed. The infant reboot did not need to remind viewers and by association the BBC paymasters of the dark times of the mid- to late-eighties, when the show was breathing its last and the casual audience had long-since departed. But to look at The Long Game merely as a reheated Peter Davison or Colin Baker story misses the point completely.

Whilst pitching the idea of Doctor Who’s return to the BBC hierarchy, Russell T. Davies wrote a series document mapping out how the series was going to develop. The Long Game was pitched as The Companion Who Couldn’t, demonstrating that right from the word go it was designed as an episode that generated character development rather than a plot-led behemoth. The character of Adam was created with the single intention to showcase the relationship between the Doctor and Rose and to deepen it into something more than friendship. He was never intended to be anything more than a pale reflection of Rose. Adam’s selfishness and cowardice nearly cost the Doctor at a time when the villain in the story is struggling to gain any sort of advantage. He reacts in ways that many of us would if placed in the same circumstances. He freaks out and gets into trouble through his own stupidity. He skirts around the edges of the adventure, never in any real danger, and fails to engage in the mystery at the heart (top?) of Satellite Five. He abjectly fails where Rose succeeded; when the Doctor is trapped and needs his help, Adam is busy helping himself. There is a direct link between the Doctor being captured by the Autons in Rose and his imprisonment by the Editor in The Long Game. Whilst Rose swings improbably to his rescue in the former, Adam isn’t even aware that his fellow travellers are in trouble.

But his failure allows the Doctor to see how important Rose has become to him. He takes another step back from the brink and moves away from the damaged individual he was at the start of the season. The Ninth Doctor has the best character development of any of his incarnations, and The Long Game is pivotal in his growth. He has let someone in for the first time since the Time War, and by this point needs Rose as much as she needs him. He is lonely, but will not ease that emptiness in his hearts with just anyone. He has to have an equal, and Rose is that person. Adam, on the other hand, is not. It’s telling when, just two stories later, in The Empty Child/ The Doctor Dances, the Doctor allows Captain Jack on board the TARDIS after the Time Agent has seemingly sacrificed himself while saving his friends and countless innocents from a falling bomb. In his actions, Jack proves his heroic credentials, and redeems his earlier selfish mistakes in the eyes of the Doctor, just as Mickey does in World War Three. The Doctor is willing to forgive the brave; self-serving cowards like Adam can go home. By the time we reach Boom Town, the Doctor’s rehabilitation is complete. He surrounds himself with the three humans he has let behind his barrier and he feels more at ease with himself once more.

Yet despite The Long Game’s undeniable status as a pivotal episode in Series One, it is a story that is not loved by many. So why is this? We’ve already touched on the eighties vibe it exudes, but at the same time it is impossible to imagine The Long Game being broadcast back then. In the original run of Doctor Who, each Doctor was unchanging. In reality the lead character was just a narrative function rather than a person in the truest sense. He was never affected long-term by events or people. His actions were all responses to events and there was never any lasting development in his personality after the seismic shift of a regeneration. The Long Game, and indeed Series One, is unique in Doctor Who storytelling. For the first time we see the lead character changing in response to an external force, in this case Rose. We see him come to terms with the events of the Time War and finally begin to let go of his guilt. It never entirely leaves him – even now as Series Seven is about to begin, the Doctor is still haunted by the Time War to some degree. Russell T. Davies had obviously taken on board the lessons that American TV was providing at the time. One of his admitted inspirations was Buffy the Vampire Slayer, with its constantly evolving characters and season-long plot arcs. But the main difference between the two series is that Buffy had twenty-two episodes to play with in a season, so could afford one or two stories with a primary focus on moving characters and relationships in new directions at the expense of a more thrilling plot. With only thirteen episodes, it is much harder for Doctor Who to do the same. That’s why The Long Game is something of a disappointment. Its intentions are noble, but it is definitely weak Doctor Who, and in a lot of ways it breaks the template. This is not a bad thing; that a programme nearing fifty years of age can continue to change and adapt is nothing short of amazing. But it is telling that after Series One, there would be no more stories focussed solely on character development. Those that moved the lead characters on were given stronger enemies to bolster them, like the Krillitanes in School Reunion or The Dream Lord in Amy’s Choice.
 
 

Talking of enemies, the Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe is an undercooked creation. It looks suitably nasty, but how the hell did it take over the Earth? It just hangs there and roars. There’s no sense of any intelligence to the Jagrafess. There’s no attempt by the script to explain how it got there in the first place and how it manages to control and subvert the news. It is simply a monster that’s there because the story needs some sort of threat. It is never revealed how and why the Daleks used it in the first place, only that they wanted to set Earth’s progress back by ninety years and somehow pave the way for the Gamestation and its unnecessarily complex method of capturing people for the Daleks to harvest. Perhaps the Jagrafess is a cousin to the Slyther, that unholy walking bag in The Dalek Invasion of Earth (See the video below for the full shambling horror)? It would make sense for the Daleks to keep on using the same old madcap monsters in their plans of conquest.  But the episode is there to set up the events of the season finale, when the Doctor revisits the same location one hundred years later. Even The Long Game’s title is a reference to the Dalek’s plan in the final two-parter, although it makes no sense in the context provided in this episode.

 
 

It is worth referring back to the original pitching document prepared by Russell T. Davies to sell the series. It states very early on that each story should be able to grab the headlines: Rose sees the end of the world, The Doctor meets Charles Dickens, Aliens invade Downing Street, Return of the Daleks. It is very difficult to summarise The Long Game in the same way. A giant space leech controls the Earth, maybe. Or, Adam shows why the Doctor picked Rose. Not exactly attention-grabbing headlines... In a similar vein, Davies states that each story should be strong, but The Long Game is not a strong story. It does not exist to be a strong story. But it is a fascinating insight into the Doctor’s psyche and the criteria he has for choosing his companions.

For all the series’ fundamental optimism about the future of the human race, the reboot has occasionally skewed towards the dark side, and The Long Game is quite a dark concept. It is an enjoyable enough story, but perhaps it veers too far from the purity of the concept too soon for the audience to accept. However, it should never be dismissed as a poor story, because it patently is not. So let’s look at all the good things The Long Game has to offer.
 
 

Ten Reasons The Long Game has walls made of gold

1.       Arriving on Satellite Five, the Doctor immediately senses that something is wrong, but to investigate he needs to get rid of Adam. So he uses his sonic screwdriver to access some credit and gives it to Adam. His exchange with his unwanted companion perfectly sums up the joy of time travel. ‘There you go, pocket money. Don’t spend it all on sweets,’ he tells Adam. ‘How does it work?’ says the bewildered boy. ‘Go and find out,’ says the Doctor. ‘Stop nagging me! The thing is, Adam – time travel’s like visiting Paris. You can’t just read the guide-book. You’ve got to throw yourself in, eat the food, use the wrong verbs, get charged double and end up kissing complete strangers, or is that just me? Stop asking questions, go and do it!’ He smiles at Adam and Rose as they head off, but the next second the smile is gone. The Doctor is in business mode.

 

2.       Doctor Who has a grand history of gloriously left-field guest appearances. When Adam goes in search of technical support to access Satellite Five’s computers, we get another one. Tamsin Grieg, as the unnamed nurse who talks Adam into having the Type 2 Port inserted into his head, is simply wonderful. Her slightly snarky and sarcastic tone is at odds with the written material and she brings a very minor character to life brilliantly. She’s worth watching just for the slightly confused way in which she says ‘Oh Danny Boy’.

 

3.       Simon Pegg is excellent as the Editor, so much so that it is nigh-on impossible to think of another actor who would have done so much with a villain who is in essence nothing more than a glorified middle-manager. He brings charm to the role, underpinned by a definite sense of menace. He is the first truly villainous human the Doctor encounters in the rebooted series and he sets the bar high for all who follow. He reins in his usual comedy routines in a way that Peter Kay fails to do in Love & Monsters, and you can see why Hollywood came calling not long afterwards.
 
 
 

4.       Anna Maxwell-Martin manages to convince us all that Suki MacCrae Cantrell is simply a naive and happy character, until her abrupt about-face into a member of the Freedom Fifteen terrorist organisation. Her act has everyone fooled, the Doctor included, and she very nearly manages to stop the Jagrafess without the Time Lord’s help. The story leads us to believe that she will be the Doctor’s surrogate companion, so when her true identity is revealed and she is killed and zombified, it’s quite a shock and a loss to the rest of the story.

 

5.       Ice-zombies are quite a sore subject in this blog. It wasn’t so long ago I was suffering through Dragonfire and its icicle mercenaries. Luckily The Long Game shows the old series how to do it. They have an eerie quality, helped enormously by the blue ambient lighting and when the dead Suki grabs the Editor’s leg to stop him from escaping you get a chilling (sorry) hint that there is still a conscience trapped in there somewhere.

 

6.       The Doctor is furious with Adam. He summarily takes him home and literally chucks him out of the TARDIS. The righteous anger of a Time Lord is scary to behold. And yet he can’t resist clicking his fingers to open Adam’s new forehead orifice. And neither can Rose. And when Adam’s mum arrives home unexpectedly you can see the punchline coming. Once she clicks her fingers and the episode ends, you wonder what happened to poor old Adam. Was he dissected in a slapstick manner by Lee Evans in some UNIT Guantanemo Bay facility, or was he taken to Torchwood and touched up chopped up by Captain Jack instead? I remember the stupid theories people had at the time that he would turn up as Davros in the final episodes of the season. Looking back, that’s laughable, but at the time we all felt like anything could happen.

 

7.       Frozen vomit in a cube. As an added extra to the surgery Adam has just undergone, nanobots have been inserted into the lining of his throat to instantly freeze his vomit. So instead of a full-on Exorcist moment, Adam merely coughs up a small cube of coloured ice whilst Tamsin Grieg delicately holds out a receptacle for it. That should be compulsory on the NHS, I say.

 

8.       Adam’s opening scene sets up his subsequent failure to cut it as a companion. The scene is deliberately reminiscent of the one in The End of the World when Rose realises she is on a space station and looks down on Earth. Although initially disbelieving, she swiftly accepts it and asks the right sort of questions. When placed in the same situation five episodes later, Adam simply faints. ‘He’s your boyfriend,’ says the Doctor, not even sparing him a look. ‘Not anymore,’ replies Rose, not looking down either. It’s a fantastically clever inversion of the scene in the earlier episode.

 

9.       Cathica’s is a closed mind. She accepts the status quo without question. She purports to be a journalist and yet she has no sense that there is something wrong with Satellite Five. She just blithely goes about her business, never thinking of anybody else but herself. So when she meets the Doctor and has her world view fundamentally altered by him, we watch her grow and become a hero, just like so many that the Doctor influences. We see his effect on people never more clearly than here; he is a man whose goodness and bravery inspires others to grow and become more than they ever would have been. And she saves the day, taking the role of companion that should have been Adam’s.

 

10.   Entering the elevator, about to go up to Floor 500, where the walls are made of gold and monsters and danger await, the Doctor reaches for Rose’s hand. As the elevator door closes, they are holding hands like lovers. It’s a simple and powerful indication of the Doctor’s reintegration back into life and companionship. He’s moving on from being alone and guilty. He’s the one reaching out when before he tried to push her away. It’s the theme of the season in a moment.

 
 

So it is very obvious that The Long Game is a necessary step in the progression of Series One, but not necessarily a good story in its own right. It does its job well in the middle of the season and sets up the finale nicely. But the viewers who were watching for thrills and spills and a decent monster were probably disappointed. The Long Game is cleverer than that, but doesn’t linger long in the mind after a viewing. As I said earlier, chalk this one up as a noble failure.

Next Time: Four to Doomsday
 

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