Monday, 14 May 2012

Masterpiece Theatre: The Keys of Marinus


Masterpiece Theatre

Number 3: The Keys of Marinus

The Keys of Marinus ranked a lowly 160th in Doctor Who Magazine’s 2009 Mighty 200 survey. Statistically, it is the eighth-worst William Hartnell tale, only just ahead of The Savages and Planet of Giants.

But why is The Keys of Marinus judged so harshly? After all, the ambition of the story is faultless. One of the real truisms emerging from compiling these defences for those lesser-regarded jewels in the Doctor Who firmament is that each one aims high but is scuppered by some small aspect. In short, one of the crucial factors – the script, the direction, the money available – wasn’t quite right.

In the case of The Keys of Marinus, I believe that the story’s problems lay fundamentally with the script. The concept itself is very strong. The quest theme is a timeless one, and to my knowledge wouldn’t be done properly until The Key to Time stories. Terry Nation, the story’s author, was very much an ideas man, but his scripts tended to fall back on the same tropes each time. Basing the six episodes on a quest across a whole planet was a superb idea. The hunt for the microkeys provides a strong, easy-to-follow and easy-to-pick-up narrative structure. The characters find a microkey and move on to a new level, in a precursor to pretty much any computer game. However, Terry Nation must have realised that creating a new environment for near-enough every episode was well beyond the powers of Doctor Who in its infancy. This is why there are only five environments in six episodes. Unfortunately, we then spend the better part of two episodes in the least interesting environment: Millenius, a city seemingly obsessed with sentencing criminals.



The biggest problem with The Keys of Marinus is the lack of a cohesive world. The script never allows us to get a true sense of the planet, and each area seems mutually exclusive, like another planet. Maybe if each new episode took place on a different planet, like Traken had lots of planets within its Union, the lack of cohesion wouldn’t have mattered. Sadly, the script makes several explicit references to the quest taking place on the same planet.

When we start off on the island where Arbitan’s pyramid stands, the encircling sea is acid and the sand is glass, a defence barrier against the invading Voord. All very well and all very imaginative, until we then visit a snowbound area and a jungle area. If the sea is acid, then surely the snow must at least have traces of acid within it? Certainly the trees would be much affected by the regular acid rain. It is this kind of woolly thinking that undoes much of Marinus.

Also, characters in each area, Darrius aside and later on the judges of Millenius, know nothing of the other regions. You would think that a planet, having been subjugated under the Conscience of Marinus, a machine that controls their minds, would at least have some collective knowledge about the keys and the power they possess. Kala and Eyesen plot to steal the microkey from Millenius’ museum to sell it. If the script had revealed that they were working for the Voord, or were mercenaries plotting to sell the key to Yartek (leader of the alien Voord), then that would have made narrative sense. However, they seem oblivious as to its importance. The Brains of Morphoton do not know about Sabetha’s microkey, despite it being in plain sight around her neck. They have developed mind control abilities. All this needed to be was some residual side-effect from the Conscience and this would have linked nicely. (Incidentally, if the orange juice offered to the TARDIS crew when they are happily tripping on Morphoton’s drugs is actually dirty water, what is the Doctor eating when he samples a truffle? The mind boggles).



Similarly, if Tarron knows the purpose of the microkey in the museum, why doesn’t Ian tell him that Arbitan sent him and show him the travel dial? It would have saved most of an episode that could then have been devoted to resolving the Yartek plan, which is practically non-existent. That’s the other big problem with The Keys of Marinus. Would it have been too difficult to have included Voord in other regions, also searching for the keys? That way, we would be reminded on a weekly basis that there is a threat beyond deadly plants, brains in jars, rapists and murderers with the tendency to blurt out key plot points at regular intervals.

One last thought: Is Arbitan actually good? After all, he has designed a machine that controls the wills of a whole planet. He forces the TARDIS crew to fetch the keys for him. More damningly, the bracelets are preprogrammed with a series of destinations. Arbitan must have known where the keys were hidden. Why didn’t he warn the travellers about the Brains of Morphoton? Was he in league with them, and that is why they still had mind control powers?



And yet...

Despite the flaws with the script, there are a great many things to enjoy about The Keys of Marinus. Personally, it is one of my favourite Hartnell stories. In a way it is a pity that the option for the film version wasn’t taken up. The concept is certainly film-sized, rather than Lime Grove sized.

Ten Ways The Keys of Marinus opens the door to success:

1.       The familiarity of the TARDIS crew and the ease in which they work together. By this point, the Doctor has moved from being a kidnapper to being a friend. Barbara’s maternal protection of Susan the wet blanket is sweet, and Ian is a man made of tinkles and sparkles. He is gently humorous, loyal and caring, and when he gets too ever-protective Barbara tells him. These are real people, much in the way that Rory, Donna, Martha and Rose are (Amy less so...)and we care about them.

2.       Barbara’s Point of View shots in Morphoton, where we see the truth through her eyes is such an unusual device for Doctor Who, and it sells the concept beautifully that only she can see what is really happening.

3.       The laboratory scene in Morphoton is superb, allowing William Hartnell to really play up the humour of the situation. Future writers could see he had some talent for comedy, and I believe this is where that starts.

4.       Hiding in plain sight. The sets at Lime Grove were tiny and relied on creative use of space and suspension of disbelief at times, but this is really pushing it.



5.       The traps in the Screaming/ Whispering Jungle, like Indiana Jones and the Temple of Doom done twenty years too early and on a budget of sixpence. There’s a wobbly magic to them that CG just can’t match.

6.       The Ice Knights are a creepy concept, not quite done justice I feel, but a certain Peter Davison often quotes this as being his most scary memory of Doctor Who as a child, and I’m not about to argue with my favourite Doctor.

7.       The silence and stunned faces after Aydan’s brutal gunning-down, like the silence after Lee Harvey Oswald’s similar death. There are too many echoes for this to be a coincidence. Audiences in 1964 are meant to make this connection, so this is possibly Doctor Who’s first foray into making relevant comments on modern events. The scene is made more delicious by Kala’s sobs and moans over her dead husband’s body, when we later find out that she shot him.

8.       Yartek, leader of the alien Voord, or the occasionally alien and sometimes just men Voord. Never has there been a more rubbish villain. We have no idea of his reasons or his objectives, and he thinks he can fool Ian into giving him a microkey just by putting up Arbitan’s hood. Why bother? Just stab Ian and take the key. Then, to add insult to injury, he blows himself up. I don’t think he even meets the Doctor at any point. Useless, utterly useless...

9.       The fact that the guy in the Screaming/ Whispering Jungle is called Darrius, allowing me the gift of this joke.



10.   Legendary Billyfluffs. Poor old William Hartnell, forced to learn so many speeches in such a short space of time. It was inevitable there would be mistakes, but it adds to the charm of the First Doctor. A) ‘If you had had your shoes, you could have leant her hers!’ B) Could the sea be frozen? ‘Not in this temperature. Impossible. Besides, it’s too warm.’ C) ‘I can’t improve at this very moment... I can’t prove at this very moment that Chesterton didn’t hide it in its present location.’ Brilliant.

To fully appreciate The Keys of Marinus, we have to remember Doctor Who’s serial roots. No DVD, no iPlayer, no opportunity to revisit and catch up. Therefore you could get away with plot-holes big enough to drive Colin Baker through. Terry Nation didn’t care about the finer details and neither, I suspect did 99% of the audience. Unfortunately we fans do, and that is why it rates so low, despite being filled with gold.

Next Time: Fear Her



For Christian Cawley's opinion of The Keys of Marinus on Kasterborous.com, click here.
For Emrys Matthews' opinion at Wonderings in the Fourth Dimension, click here.
And for Sue and Neil's views over at Adventures with the Wife in Space, click here.

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